Then to our surprise, the 3GB 1060 was able to provide playable performance, given its limited VRAM buffer size, and in particular given what we saw from the 4GB AMD cards. Moving down further, we see the GTX 980, GTX 1060 6GB and Radeon R9 390 all producing similar performance at around 70 fps. We're putting this down to memory optimizations for the GCN 4th gen architecture. It was interesting to see the 4GB versions of the RX 580 and 570 fairing much better though. Then we see the RX 580 smashing the GTX 1060 6GB by a convincing 26% margin, placing them on a category apart in this title.ĪMD's previous-gen Fury range didn't fare as well, and this is down to that limited 4GB VRAM buffer, rendering them unplayable. The RX 590 was able to match the GTX 1070 and this placed it on par with the GTX 980 Ti. It slippped behind ever so slightly for the 0.1% result, but was just ahead for the 1% low and average frame rate.įrom this point on AMD does very well. It should be noted that Vega 56 does incredibly well, beating not only the GTX 1080 but also the new RTX 2060. Then we see a reasonably large step down to the RTX 2070 and Vega 64, at least when looking at the average frame rate. The Pascal Titan X, GTX 1080 Ti and RTX 2080 all provided very similar results, needless to say they enabled extremely playable performance. Technically we have 3 generations from Nvidia now, but the point is we have a lot of squashed blue bars so let's stretch this out and discuss the results as we scroll down to the dreaded unplayable zone.Įven with the maximum quality preset enabled the RTX 2080 Ti blitzed this test spitting out an incredible 217 fps on average with a 1% low of 181 fps and a 0.1% low of 133 fps. Starting with 1080p, here we have all the current and previous generation GPUs. As for drivers, we've tested with AMD's Adrenalin 2019 Edition 19.1.2 driver and Nvidia's GeForce Game Ready 417.71 driver. This preset suggests VRAM usage to hit 2.4 GB which is much more manageable for the lower-end cards. When using the "Balanced" profile we re-tested some of the newer graphics cards along with much older GPUs. That's still very high relative to other titles, but not close to the suggested requirements. For the bulk of the testing the "Max" preset has been used which recommends 14 GBs of VRAM which is pretty insane and seems a tad exaggerated given the RTX 2080 Ti only saw an allocation peak of 8GBs when gaming at 4K. From the initial checkpoint we walk up the left staircase, the back down the opposite side and under the roller door, the test ends during a cutscene. GeForce RTX cards along with AMD's Vega models were both over 30% faster when using DX11.įor the test we're recording a 60 second pass in the Police station. Resident Evil 2 supports both DirectX 11 and 12, however we've used the older DX11 API for all the testing because as usual DX12 is a complete and utter mess, plagued by low frame rates and constant stuttering. We'll also run additional testing with a mid-range preset at 1080p to see what you can get away with. What we will show you here is how a massive range of graphics cards perform in this title, so you know what you'll need for playable performance at 1080p, 1440p and 4K using the max graphics quality preset. We won't be reviewing the actual gameplay here, but here's a handy review roundup on how it plays. With those technical details out of the way, let's get to it. The updated rendering techniques include HDR, a VR specific mode, the ability to output 4K resolution, among others. The RE Engine is much improved and offers a variety of new graphical methods such as dynamic shadows, shadow cache, subsurface scatters and FXAA + TAA. Fun fact: the "RE" stands for the first two letters of the engine's full name, "Reach for the moon." Told you it was fun.īefore the RE Engine, Resident Evil titles used the MT Framework engine. The game has been built upon Capcom's RE Engine, which was originally built for Resident Evil 7: Biohazard, but has since been used for Devil May Cry 5 as well. A classic survival horror game developed and published by Capcom that it's also a remake of the original Resident Evil 2 released for the PlayStation way back in 1998. It's time for another mega benchmark and the subject of today's GPU onslaught is Resident Evil 2.
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